This week TNA Wrestling’s first videogame “TNA iMPACT!” was released for XBOX 360 and PlayStation 3. IGN.com has a full review of the game which you can read here. They gave the game a 6.4/10 and deemed it “passable”. Here are the closing comments from IGN writer Greg Miller:
TNA iMPACT! had a lot of potential, but it didn’t follow through on most of it. Beyond the limited/repetitive moves, lackluster CAW, and scaled back online, my main problem is that iMPACT! doesn’t feel like real wrestling. The opponents never stay down long enough, they don’t sell limb damage, there’s an announce table and announcer voices (which are super-repetitive), but no announcer bodies, there are no championship belts to wear or defend even though they’re mentioned in the story, chairs are just sitting around the outside of the ring, there is no rope break, and every match is no count out/no DQ.
Don’t get me wrong, the control scheme is solid as well as a throwback to the wrestling games of old (so it’s sure to appeal to a lot of people) and the Ultimate X Match is fun and provides for some good looking spots, but overall TNA iMPACT! ends up being a shallow game. It’s not going to take you long to see everything this title has to offer and start dreaming about the sequel.